CREATIVITY, INNOVATION AND IDEA GENERATION
General objectives:
Have an overview of
Innovation.
Specific objectives:
By the end of the topic
the learner should be able to:
i) Differentiate the terms, creativity, Innovation and Idea
generation.
ii) Compare different schools of thought in defining
entrepreneurship.
iii) Relate entrepreneurship observations
A. IDEA GENERATION:
Introduction
Virtually all innovation
processes include the creation or identification of opportunities and the
selection of one or more of the most promising directions. When a movie studio
creates a new feature film, it typically considers several hundred plot summaries,
a few of which are selected for further development. When a company decides
upon the branding and identity for a new product, it creates dozens or hundreds
of alternatives, and picks the best of these for testing and refinement. When a
consumer goods firm develops a new product, it typically considers many
alternative concepts before selecting the few it will develop further.
Generating the raw ideas that feed subsequent development processes thus plays
a critical role in innovation. The success of idea generation in innovation
usually depends on the quality of the best opportunity
identified. In most innovation settings, an organization would prefer 20 bad
ideas and 1 outstanding idea to 21 merely good ideas. In the world of
innovation, the extremes are what matter, not the average or the norm (Dahan
and Mendelson (2001), Terwiesch and Loch (2004) Terwiesch and Ulrich (2009)).
This objective is very different from those in, for example, manufacturing,
where most firms would prefer to have 21 production runs with good quality over
having 1 production run with exceptional quality followed by 20 production runs
of scrap. When generating ideas, a firm makes choices by intention or default
about its creative problem solving process.
What’s an idea?
An idea is an output of creativity. It’s closely
related to:
Create: Bringing forth that which never existed.
Synonyms for create: conceive, discover, design, father, imagine,
initiate, invent, set up, produce etc.
Creativity (or creativeness) is a mental process involving the
generation of new ideas or concepts, or new associations between existing ideas
or concepts.
Good Ideas
An “idea” is not an “opportunity”
An opportunity has the qualities of being attractive, durable and timely and
is anchored in a product or service which creates or adds
value for its buyer or end user
Components of idea generation:
a) Creativity &
Innovation:
Creativity is the ability to bring forth
something new into existence
Innovation is the process of doing new things
Innovation is therefore transformation of
creative ideas into useful applications. Creativity is then a
prerequisite to innovation
Innovation:“Creativity + commercialization = innovation
b) Creativity and the Brain Functioning:
Our brain like the rest of human anatomy is made
up to two halves.
a. Left brain
b. Right brain
There is a big fold that goes from front to back
in our brain, essentially dividing it into two distinct and separate
parts. This link is called corpus collosum.
It wires the right hand brain to the left hand
brain.
Note:
Our personality can be
thought of as a result of the degree to which these left and right brains
interact or in some cases do not interact.
We draw on specific
sides of our brains depending on the situation – life experiences and
education. Children rank highest in creativity (right brain) before entering
school.
Education places a
higher value on left brain skills like maths, logic and language than it does
on drawing or using our imaginations.
Studies on creativity
indicate that at adult level only 10% of people are as creative as when they
were 7 years old and that high creativity remains in only about 7% of the
population.
c) Creative Process:
Holt 2002, identifies
five basic stages in the creative process
1. Idea germination (recognition):
The seeding stage
Characterized by interest in or curiosity about
some specific problem or area of study
2.
Preparation
(rationalization)
Conscious search for knowledge about the idea
Seeking information about possible solutions
3.
Incubation
(fantasizing)
Allowing the rational idea to incubate in the
subconscious mind to find resolution
Subconscious assimilation of the information
Assimilation into own system
4.
Illumination
(realization)
Recognition of the idea as a feasible one
Occurs when the idea resurfaces as a realistic
creation
5.
Verification
Application or test to prove that the idea has
value
Is the development stage of refining knowledge
into application
Many ideas will fall by wayside when verified
Outcome is opportunities
d) Creativity Blocks: Constitutes,
· Perceptual
· Emotional
· Cultural/Environmental
· Intellectual/expressive
Perceptional
blocks; constitutes,
· Stereotypes: seeing what is familiar
· Isolating the problem
· Delimiting the problem too closely
· Inability to have multiple views of the problem
· Saturation
Emotional blocks; involves,
· Fear of mistakes
· Inability to tolerate ambiguity
· Premature judgment
· Inability to incubate
· Change as a problem or an addiction
· Relation between fantasy and reality
Cultural/Environmental
blocks; are,
· Taboos (language usage, people interaction)
· Fantasy and reflections as marginal poor-valued
activities where
‘Children can play, adults cannot’.
· Social pressure (remember your high school
times?)
· Tradition is good (change is evil)
· Capitalism (money can fix anything)
Intellectual
blocks; involves,
· Language (visual, rhetoric, formal…)
· Language as responsible for the wiring of your
brain
· Language and it expressive boundaries
· Catastrophic: “The exact formulation is the
only way to go”
e) Innovation:
There exists a wide range of definitions:
Synthesized
definition:
Innovation
is the creative regeneration and application of new ideas that can achieve
significant improvements in a product, activity, structure, program or policy.
Components
of innovation
o Subject of innovation – product, service,
activity, structure, program, policy etc.
o New ideas
o Application – put to work, exploited,
practically implemented
o Significant change – not just minor incremental
change, something important
f) Methods of Improving Creativity
Brain
storming Lateral
thinking
Matrix
thinking Attribute
listing
Systems
thinking Systems
thinking
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